Kicker Chipper board

As the name suggests, the function of this board is to kick and chip.

To make this happen it cycles through the following states:

The state can go from off or ready to shoot by the function shoot_shoot(). This function also calculates the shooting time. How longer this time is, how harder the ball is kicked. To get the desired speed the speed needs to be converted shooting time. The recommended method of doing this is manually setting a kickTime in the function claculateShootingTime(), send a kick command via basestation or OLED screen, and checking with vision how fast it goes. Do this for multiple kickTimes and plot it against the speeds recorded. Find the function that (roughly) fits the points plotted and put that in the code.