The Artificial Intelligence (AI) system used within RoboTeam Twente (RTT) is referred to as Skill, Tactic, Role, Play (the R of Role is silent as it is a differing interpretation of the original Skill, Tactic, (Role,) Play (STP) that will be explained later). It is a hierarchical architecture first introduced into the Small Size League (SSL) RoboCup in 2003 by the team CMDragons.
To determine the best course of action, a set of computation files are used. In these files, it is determined what the best location to drive to is, where we can intercept the ball, where the ball will end up, etc. The most complicated and important functions are explained below.